Anyone who know me or had read this in the past will know I am a fan of the Mantic Games‘ The Walking Dead miniatures game. So it fills me with glee to see Mantic turning their hand to another licence. In this case HELLBOY.
With the reveal of their first miniature, the red handed demon monkey himself Mantic have also started a competition to win a Hellboy Miniature.
From their facebook page.
Today we’re delighted to unveil the first miniature from the upcoming Hellboy game! Also, we’ve got a great community contest for you to get involved in.
Would you like to paint one of the pre-production Hellboy miniatures? Just comment below with a pic of your best painted Mantic miniature (it has to be Mantic so we can share the results) by March 29th and we’ll choose our favourite to receive a resin Hellboy to paint (and keep) ahead of the Kickstarter launch. What are you waiting for? Get painting!
The news of Mantic’s Hellboy project reached us on the 5th January this year:
Mantic Games is pleased to announce it has entered into a licensing partnership with Dark Horse Comics for the worldwide rights to produce a game set in Mike Mignola’s inspirational Hellboy comic book universe.
The Hellboy board game will be a co-operative experience in which players face off against some of the comic’s most famous foes. Up to four people take control of iconic BRPD members, such as Hellboy, Abe Sapien and Roger the Homunculus, before exploring gothic locations and uncovering ancient artifacts.
The project is due to hit Kickstarter in April 2018. (and we cannot wait).
The Hellboy board game will be developed at Mantic by Mantic’s own (and formerly Games Workshop’s) James M. Hewitt. James’ previous gaming development credits include DreadBall, Necromunda 2017, Blood Bowl 2016, Warhammer Quest: Silver Tower and Horus Heresy: Betrayal at Calth. So he is no stranger to developing engaging games.
“The thought of sinking my teeth into the BPRD’s adventures and reimagining them for the tabletop… well, that sounds more fun than a monkey with a gun. This is a great chance to make a narrative-led game that mixes big, loud action with a wry sense of humour. I can’t wait!”
— James M. Hewitt January 2018.